Create a Greeble Cube with C4D + Redshift (Beginner Friendly Project)
https://www.skillshare.com/classes/Create-a-Greeble-Cube-with-C4D-Redshift-Beginner-Friendly-Project/1262952051
This beginner course will equip you with the tools and skills you need to create amazing high detail greebles from scratch.
The first half of the course is for everyone. We'll learn to create custom unique seamless 8K Greeble Map textures for free and how to create Greebles with native C4D.
Everything you need in one single Suite.
Professional Lighting made easy… and affordable.
-13 Light Items with Area Light maps.
- 9 Customizable Stages.
- Infinite Floor with material controls + 50 Presets.
- 30 Studio Presets.
- 130 High Ress HDRI: Studio, Reflections, Color, Exterior, Interior.
- 15 Stands.
- 7 Test objects.
https://gumroad.com/l/LhtPi
Redshift Shader Suite for C4D v4.0
* 500 + Professional Redshift Materials for C4D.
Made by Truca Team ©. Each shader is unique, different and hand made. Avoid cheap copies.
* 11 material categories: Wood, Metal, Plastic, Glass, Stone, Concrete, Fabric, Tech, Everyday, Advanced, Liquid.
*4k and 6k High Quality seamless textures.
*Easy drag and drop.
*Optimized for fast renders.
*Total control to edit textures or shaders.
*Easy install with video tutorial.
https://www.thepixellab.net/redshift-material-pack-2
This pack includes 150 materials for Cinema 4D Redshift. 100% of the materials are 4K and/or procedural.
Redshift C4D Material Pack 1
LIB4D | 3D models | 1.36 GB
Redshift introduces additional adjustment parameters to the MatCap shader, allowing users to prepare beautiful illustrative renders from their own digital sketches and quickly create simple, stylized renderings. Thanks to the Distorter node now featuring 3D distortion using Maxon Noise, bump maps can now be distorted. Additionally, Redshift CPU performance has been improved on systems with at least 12 CPU threads. And Redshift in Blender now supports the Jitter Node, which allows to quickly vary shader attributes across a large number of assets.
Redshift 3.5.19 introduces additional adjustment parameters to the MatCap shader, allowing users to prepare beautiful illustrative renders from their own digital sketches and quickly create simple, stylized renderings. Thanks to the Distorter node now featuring 3D distortion using Maxon Noise, bump maps can now be distorted. Additionally, Redshift CPU performance has been improved on systems with at least 12 CPU threads. And Redshift in Blender now supports the Jitter Node, which allows to quickly vary shader attributes across a large number of assets.
This plugin will create a tidy and easy-to-use Redshift material for Shadergraph with a PBR structure in just 1 click.
Depending on how many texture maps you need to use, the creation of a friendly node system with everything plugged and working nicely can be tiring and time consuming. And this problem is even worse when you need to create lots of different materials based on several PBR textures to be used without UV map. In that case you'll need TriPlanar node for every texture on every material, and probably a Ramp or Color Correct node to control the behavior of each texture, plus a rig to remap all of them.
It is a really time consuming task if you don't have Redshift PBR Material plugin.
With this plugin, all relevant maps will be taken automatically based on some customizable keywords, from a given directory. Then the material will be created in a well organized node system, with Triplanar and a switcher to turn it on or off within the Shadergraph.